~SNES
Alright, only 2 more Super Bomberman games to go until I'm done them all. What I love about Bomberman is that there's no real learning curve - you drop bombs, you wait for them to explode, and just dodge the path of the explosion. It's a bit of strategy, but if you play your cards right there's nothing hard about it. Especially after you get the timer bombs so you can blow them up whenever you feel like it.
The cool thing about Super Bomberman 3 is that they finally added some new stuff! For instance, you can pick up a dinosaur pal in the first area. I managed to keep my dino for the duration of the game (which isn't hard at all on emulator). There were a couple new powerups, like the water bomb, which I never did figure out the purpose of. The other new feature in Super Bomberman 3 that wasn't there in the first two were doors that led to additional rooms in each level, and pillars you had to blow up in order to open those doors. So the game was a bit longer, had a few new features, but basically still rocked the Bomberman title. The only thing I didn't really like was how slow you walk around compared to the first and second games. Sure, you can get the roller blades, but they really don't help much.
The cool thing about Super Bomberman 3 is that they finally added some new stuff! For instance, you can pick up a dinosaur pal in the first area. I managed to keep my dino for the duration of the game (which isn't hard at all on emulator). There were a couple new powerups, like the water bomb, which I never did figure out the purpose of. The other new feature in Super Bomberman 3 that wasn't there in the first two were doors that led to additional rooms in each level, and pillars you had to blow up in order to open those doors. So the game was a bit longer, had a few new features, but basically still rocked the Bomberman title. The only thing I didn't really like was how slow you walk around compared to the first and second games. Sure, you can get the roller blades, but they really don't help much.
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