Wednesday, October 26, 2011

World 1-100, The Final Boss: Street Fighter II - The World Warrior

Street Fighter II - The World Warrior
~SNES

Two weeks short of 2 years, I beat my 100th game. I'm not gonna lie, I am pretty sure this was on the easiest difficulty. F-Zero was originally going to be my 100th game, but after dying numerous times on that stupid ice level with the giant gap you have to leap over at 400mph, I said screw it, I'm going to play Street Fighter II. So here we are!

This is another game that should be in everybody's trophy room. I beat it using E. Honda (E. Honda wins, PERFECT!). Obviously the game was incredibly easy at that difficulty, so it took me less than 20 minutes to complete. Well, cheers to #100!

World 1-99: UPGRADE COMPLETE!

UPGRADE COMPLETE!
http://www.kongregate.com/games/ArmorGames/upgrade-complete

Review on hold. 


Note - I am behind on about 20 reviews right now, but once you get past those, I have a bunch more already done up. Don't be afraid to check them out!

World 1-98: Doodle Devil

Doodle Devil
http://www.kongregate.com/games/Avaloid4JoyBits/doodle-devil

Doodle Devil is a really interesting game. If you played Doodle God, you will instantly know what this is about. It's a puzzle/logic/strategy type game (there is no true "action" to be experienced). When you start, you are given two groups on the screen, and when you click on the groups, they expand to reveal elements within that group. To play the game, you click on assorted combinations of elements, in hopes that they react together to create even more groups and elements. The objective of the game is to unlock all the groups and elements. For example, you can put Apple and Earth together to create seeds, which you can later use to unlock more things. Every time you unlock a new element, as an added bonus, the creator of the game added a quote related to the subject, which was a nice touch.

Overall, I found this game really entertaining, and it really wracked my brain with a lot of combinations. As a person who enjoys to "shoot first, ask questions never", I found this a great way to slow down and really give my brain a workout. While some of the combinations don't make a lot of sense, most of them are really well thought out. Although, to be fair, you can twist almost any combination to make it make sense, if you think about it hard enough. Obviously, this is a great game for you if you enjoy logic and puzzles.




World 1-97: Wake up the Box 2

Wake up the Box 2
http://www.kongregate.com/games/EvgenyKarataev/wake-up-the-box-2

Review on hold

World 1-96: Wake up the Box

Wake up the Box
http://www.kongregate.com/games/EvgenyKarataev/wake-up-the-box

Wake up the Box is a cute puzzle/physics game in which you must manipulate the map around the box in order to wake him up. While it's a lot more satisfying to fling him off the map entirely, you are only required to move him just enough for him to wake up.

Each level, you are given pieces of wood, which you must strategically attach to predetermined elements of each level. You can attach wood to other wood, but not to metal or brick.

I love the art style and the concept. The music is soft and soothing, almost as if to lull the box to sleep. The atmosphere is really well accomplished. As far as puzzle/physics games go, I would definitely recommend Wake up the Box, as it is one of the more unique ones out there.

World 1-95: K.O.L.M.

K.O.L.M.
http://www.kongregate.com/games/ArmorGames/k-o-l-m

Review on hold

World 1-94: I am an Insane Rogue AI

I am an Insane Rogue AI

Review on hold

World 1-93: Feudalism

Feudalism

Review on hold

World 1-92: Dungeon Developer

Dungeon Developer
http://www.kongregate.com/games/nerdook/dungeon-developer

Review on hold

World 1-91: Balloon in a Wasteland

Balloon in a Wasteland
http://www.kongregate.com/games/ArmorGames/balloon-in-a-wasteland

Review on hold

World 1-90: Back to the Cubeture

Back to the Cubeture
http://www.kongregate.com/games/ediblecastle/back-to-the-cubeture-1

Review on hold

World 1-89: Adapt or Die

Adapt or Die
http://www.kongregate.com/games/bradh/adapt-or-die

Review on hold

World 1-88: Ultimate Assassin 2

Ultimate Assassin 2
http://www.kongregate.com/games/mastermax/ultimate-assassin-2

Review on hold

World 1-87: Toxers

Toxers
http://www.kongregate.com/games/Rob_Almighty/toxers

Review on hold

World 1-86: The Dreamerz

The Dreamerz
http://www.kongregate.com/games/Rob_Almighty/the-dreamerz

Review on hold

World 1-85: Snail Bob

Snail Bob
http://www.kongregate.com/games/Alex_SpilGames/snail-bob-2

Review on hold

World 1-84: Monster Slayers

Monster Slayers
http://www.kongregate.com/games/nerdook/monster-slayers

Review on hold

World 1-83: Lucky Tower

Lucky Tower
http://www.kongregate.com/games/molkman/lucky-tower

Review on hold

World 1-82: Liquid Measure 2

Liquid Measure 2
http://www.kongregate.com/games/smartcode/liquid-measure-2

Liquid Measure 2 is a puzzle game where the goal is to fill all the pots by placing them under water tanks. The game introduces this mechanic in level 1 by showing that one pipe has 1 water part to give, and one jar has 1 water part to receive. The goal is to fill the jar(s) with the correct amount of water parts. The game increases in complexity by providing multiple pipes to fulfill each jar, or multiple jars for each pipe. Soon, you are no longer able to move the jars around, and pipe extension pieces are added instead (which bears a striking resemblance to the game Pipe Dream). Curved pipes and straight pipes soon become the new norm, and you are required to affix them to the correct pipe bases and line them up properly with the jars in order to continue. Eventually, overflow pots come into play, where you can dump all the parts of water into these jars to fulfill the part requirement on it, and then the extra parts will spill out into a new jar. Blocks are the next obstacle, which prevent you from pouring water through them and placing items over them, and are completely immobile. Next up are water splitters, introduced in level 7, which are a piece of pipe that send water in two separate directions instead of the usual one way. This is the last new implement.

These elements are gradually combined in various interactions with each other into new levels to make the game a bit harder. In the end, there are 31 levels to complete, and while this game can be slightly challenging at times, it's a fairy easy concept with no increases in complexity beyond level 7. I didn't find this game particularly challenging at all.

This game loses a few points for not changing it up after the first 7 levels, stagnating in the measure of difficulty  very early on, and also for not having separate mute button for sound effects and music (which is one of my biggest pet peeves in a game, being that it is such an easy thing to implement and yet is so often omitted). For being a puzzle game, Liquid Measure 2 was just too easy.
3/10

World 1-81: IntoSpace!

IntoSpace!
http://www.kongregate.com/games/BarbarianGames/intospace

IntoSpace! is a launch game revolving around building your rocket due to what the introduction pins down as an old scientist being harangued by his boss to build a spaceship to earn a ton of money. So, the scientist gets to work building a crude startup rocket, finishes his prototype, and... that's where you come in! His/your first launch goes about as well as one can expect, taking off and flying a little bit, but definitely not breaking any barriers into space.

As an aside, this game has pretty catchy music. This is definitely spaceship building music. It's upbeat, groovy, and if I were a rocket scientist, I don't think I could complain about this being on the radio. Your goal here is to gather money to upgrade your ship so you can get, as the title says, IntoSpace! Along the way, you face some basic obstacles, such as lightning strikes turning off your engine, and crashing into objects which damage the hull, preventing you from going much further. There are a few perks, however, since you can collect fuel along the way and launch yourself through speed gates for a bit of an extra kick.

As with most launch games, there is a meter on the side that pinpoints how far your spaceship currently is, and how far you need to go. There are checkpoints, which when passed, grant you extra rewards. The HUD also shows your speed, fuel levels, and height. Your basic abilities include boosters which you can use for a little extra push, the ability to hover over the engine with your mouse to kill the engine briefly, and the ability to maneuver your ship to help avoid or obtain certain obstacles or perks (or to combat air resistance).  As you progress through the game, you can upgrade several things: hull durability, maneuverability, engine thrust, fuel tank size, boosters, extra money based on altitude and checkpoints, reduced fuel consumption, and reduce air resistance.

And really, that's about all there is to this game! It's simple, it's fun, it gets grindy as with every other launch game, but if that's the kind of thing you're seeking, then IntoSpace! is a good choice for you. IntoSpace! definitely satisfies that slow-building, consistent upgrade appetite that you surely have if you play launch games.
7/10

World 1-80: Haunt the House

Haunt the House
http://www.kongregate.com/games/SuperFlashBros/haunt-the-house

Haunt the House is a game where you play a ghost and the goal is to, as the title states, haunt the house due to the noisy guests disturbing your quiet slumber. You are able to possess different items, each of which allows you to perform a different spooky action in order to scare each of the 30 guests away. The game also features an atmosphere level (increased by scaring people) which unlocks more powerful hauntings. However, if you scare the guests too much, they "might do something stupid!" so you have to be deliberate with your spooks. Ideally, you will scare all 30 guests out the front door, and the "do something stupid" bit refers to making them jump out of windows to kill themselves. In the end, the game does track how many guests you scared vs how many you killed, but if you are just looking to collect badges on this game, it doesn't come into play at all.

Overall, this game took me just shy of 11 minutes to complete the second time around. Although it was mildly intriguing to be the haunter instead of the hauntee and it had a fleshed out art style, Haunt the House fell very flat in terms of encompassing a range of key elements. The sole objective was to scare the guests out; there was no visible timer, only two passive upgrades, no character growth, gameplay grew stale almost immediately, no story other than the initial plot, and it was not even remotely difficult. Despite the fact that this was meant to be a funny, holiday-themed game, I still can't justify giving it a very high score. The music was decent, but there was no way to mute the music or the sound effects (short of muting the tab manually in your browser, or muting your system settings).
2/10

World 1-79: Epic Combo!

Epic Combo!
http://www.kongregate.com/games/ArmorGames/epic-combo

Epic Combo! starts off with two modes (and a super groovy tune!). Your main goal is to score a 10,000 hit combo, achieved by taking a swing with your giant hammer at a whole nest of turtles and hoping for them to smash into as many fellow shelled friends as possible. You start off small, by taking a swing here and there, earning a few quick bucks as you go. Once you've stockpiled a little bit of cash, you head off to the store where you can purchase upgrades to help you in your ever-so-important turtle smashing quest. The upgrades you get are actually quite useful: a turret to target flying turtles after you smash them, some fancy lasers, proxy mines, buzzsaws - you name it! You can also open up to three extra valves to increase the amount of places the turtles spawn from, which subsequently unlocks an upgrade for each valve to increase the flow of turtles, which in turn allows for your combo to tally up that much faster.

Now, 10,000 turtles hit might seem like a lofty goal until you factor in the fact that the combo chain timer resets every time a turtle hits another turtle, allowing ample time to bring that combo up to epic proportions. After a couple of of the bigger upgrades, you are well on your way to a full Epic Combo, and thus victory over the game.

Overall, with the basic graphics and layout, this game is obviously meant to be simple and addictive. The previously mentioned music and the way the items interact with each other to create interesting combos brings the game up a little, but doesn't save it from the simple life it was destined to carry out (unlike the poor turtlekind).
3/10

World 1-78: Doodle God

Doodle God
http://www.kongregate.com/games/Badim/doodle-god

Doodle God is a very unique point and click style game where your duty is to mix and match a basic set of four elements to unlock further elements, combining the new ones with the old ones until you have discovered them all. As an added measure of difficulty, each element expands further, becoming a group with new elements inside of it. For example, when you combine Fire with Earth, you unlock Lava, which goes into the Fire group and can then be used with any of the other elements or group pieces that you have.

As mentioned, you have four basic elements to begin with. These elements are: Fire, Earth, Air, and Water. Using these elements, you can quickly expand your collection. Once you craft your first few elements, this game gets super addicting. As an added bonus, as you unlock each new element a matching quote or proverb is provided, which adds to the whole zen feel to this game. This matches with the relaxing background music that plays in contrast to you, as you sit there furiously trying to remember what else you have left to try and wondering why you didn't think of that combination sooner.

Another thing that I liked about Doodle God is that unlocking elements with combinations actually makes sense (Mega Man should be ashamed! Thinking that their boss weaknesses made any sense, pft!). For example, when you mix Earth with Air, you get Dust. Simple! Sometimes, the later ones almost seem like a stretch, but they still usually make sense. That's always nice.

All in all, I'd recommend Doodle God to anybody looking for a simple, inviting puzzle game to take up half an hour or so of your time. Doodle God is very original, and if you want more, there are plenty of sequels to invest your time in as well!

World 1-77: Deadly Neighbours

Deadly Neighbours
http://www.kongregate.com/games/nerdook/deadly-neighbours

Right out of the gate in Deadly Neighbours, you can customize your three characters (referred to as your family in game). You can pick all sorts of creative designs for the hair, eyes, clothing, and other things, all nicely designed in the distinct Nerdook style. All three characters start with two seemingly random weapons, which you will use to attack your neighbours in a quest to repay the loan shark you borrowed $25,000 from in order to purchase your house in this lovely neighbourhood.

Using action points awarded at the beginning of each turn, you must decide your course of action for each family member. By clicking on a weapon, you will select it for use for that turn. There are environmental items that can be laid on the ground, which can affect you or your enemies. Fire is a good example, which burns anybody who walks over it. At the end of each level, you can pick a weapon dropped by your slain enemies to give to a family member, or dump it in a spare storage area for later use. You can also unlock perks, reaching more and more according to how much money you gain throughout the game. Perks can be used on each family member to upgrade stats, such as the "Stone Skin" perk, which adds +10 HP to that family member, or "Quick Feet" which makes that member immune to slippery surfaces and allows them to jump twice as high.

There is also a pretty cool mini-game called "Deadly Drive" where you use your mouse to move a van up and down along a side-scrolling street, mowing down all your neighbours while avoiding pylons. There are also 12 Stamps you can collect, which is really just another term for "achievements."

All in all, Deadly Neighbours is a seemingly simple game that takes awhile to master. I never did figure it out that well, but it made for an alright play. However, I am sure there are other people out there who would be much more interested in it than I was.


World 1-76: Bloons Super Monkey

Bloons Super Monkey
http://www.kongregate.com/games/Ninjakiwi/bloons-super-monkey

If you're a fan of the Bloons series, then this is a game for you to try! Bloons Super Monkey is less puzzle-oriented, and more action central. You play as a super monkey, flying through the air, popping as many bloons as humanely (monkely?) possible. As per other Bloons games, you can many familiar upgrades, such as more darts thrown at once and boomerangs. There are also some interesting new additions, such as the plasma tentacle, which shoots out like an arm to pop extra bloons.

Overall, there aren't many things I can find fault in with Bloons Super Monkey. While I could say that the music doesn't seem to fit the theme of the game, I am sure there are more than a few people who really enjoyed it - which in the end is still a great thing. This is also a game where the creator put some thought into game functions, as he has included separate buttons to mute the sound effects and the music (which, if you've read any of my other Kongregate reviews, you will know is a big deal to me). This is also a game you can come back to more than once, as there is little by means of a learning curve, and a lot by means of entertainment.

World 1-75: Achievement Unlocked 2

Achievement Unlocked 2
http://www.kongregate.com/games/ArmorGames/achievement-unlocked-2

Achievement Unlocked 2 is an extremely fun game. Every single movement you make basically unlocks a new achievement... sure, it's poking fun at how easy some achievements in games are to get, or how excessive they are, but hey it's a lot of fun! You can play in two different modes - Free Play or Time Trial (both pretty self-explanatory). In the Time Trial, you are given 4 minutes to see how many achievements you can unlock. I prefer the Free Play mode because I like to be thorough on a game like this. This game is full of features, such as an in-game timer to make it easier to get timed achievements (such as doing nothing for 10 seconds), and a big list on the right that tells you the name of each achievement. Of course, there is no description for the achievements... that's all part of the fun. You can also collect coins to buy expansions, which add an extra floor to explore. Another super helpful tool featured in this game is a percent tracker - it tells you what percent of the achievements you have currently obtained, so you will always know how close you are to completing the game.

All in all, this game is pretty addictive and enjoyable. The music is catchy, the graphics are nice and clean, and there are endless possibilities to explore. I highly recommend this game to, well, just about anybody!

World 1-74: Fragger

Fragger
http://www.kongregate.com/games/Harito/fragger

If you're familiar with Angry Birds, then you will have an excellent idea what kind of game this is. If you aren't - get out of the internet. You do not belong here.

Fragger is the same style of game as Angry Birds, where you throw certain items across the board to eliminate your enemies. In this game, there are 30 levels of entertaining and totally non-committal fun. All you need to do is launch your grenades at the masked enemy, using the arrow above your head to gauge how hard (and at what angle) to throw.

The graphics are clean cut, the sound effects fit well, and there are even in-game trophies for those completionists out there. A useful tip for those of you who want to try this game: You can hit space to blow up your grenade at any time, but it will fire as a blank (it won't kill the enemies) if used before the grenade would blow up naturally. It's a handy little way to keep the game moving at your own pace, as waiting for a misfire to blow up can be pretty frustrating for the impatient (like me).

Monday, October 24, 2011

World 1-73: Escape the 13th floor

Escape the 13th floor
http://www.kongregate.com/games/FlongaGames/escape-the-13th-floor


Escape the 13th floor is, unsurprisingly, an escape-the-room game. As far as this genre goes, this game isn't very unique. It's actually quite simple - like every other game in this genre, all you can really do is walk around clicking on things until you eventually come across some items that you can take with you and use elsewhere. In this particular game, you start on the janitor's floor and work your way through different departments of what I always assumed was your place of employment. Overall, this game is nothing to write home about, but it's kind of entertaining if you are looking for a standard escape game to fill up half an hour or so of your time.



Sunday, October 23, 2011

World 1-72: Color Theory

Color Theory
http://www.kongregate.com/games/BGamesSite/color-theory

Wow, it really bugs me that I have to write "color" instead of "colour", but as that is the title of the game, alas I cannot change it.

Color Theory is a thoroughly entertaining game. Each map is composed of several different layers of colours that you stand on which you must strategically turn on and off in order to make it to your goal. To play, you must walk through little icons located around the levels that have different effects on the map. Oftentimes you will need to make a leap of faith and just hope like hell that your guy will land somewhere safe - and that in itself is incredibly enjoyable. Other times, the map will be too big to plan out your every move, so you will need to just dive in and see what happens when you hit certain switches. There are also other level modifiers, such as the arrow icon which flips the gravity upside down, and spikes that kill you when you land on them. The game gets increasingly difficult, keeping you on edge and intrigued.

Overall, I found Color Theory to be well worth the play through. Its simple yet effective design, and the original twist on the already-awesome genre of platformers, make it a great play.