Tuesday, July 10, 2012

World 2-36: Sushi Cat 2

Sushi Cat 2
http://www.kongregate.com/games/ArmorGames/sushi-cat-2

Sushi Cat 2 is (obviously) a sequel to another great game, called Sushi Cat. The games play much like Plinko, where you drop the ball (in this case, a very cute and chubby cat) and wait for it to fall to the bottom, hoping to collect as much of the prize as you can - in this case, sushi. I had a lot of fun playing this series. The graphics are absolutely perfect, the music is fun to listen to, yet doesn't repeat throughout the entire game (each level theme has a new song). There is also a fast forward button, which is great for when your cat gets stuck and you need him to fall down faster. There's also a quick restart button, which is very handy in case you mess up your first shot.

I also love the way the cat bounces around. He looks like a big ball of gelatin, and acts that way too. The momentum in this game is spot on. There are also some really cool power ups to collect in Sushi Cat 2, such as Shopping Spree, where you have a limited time to just click on as many pieces of sushi as you can to collect them, instead of having to roll over them with your cat.

Overall, Sushi Cat 2 is a really fun game, and I definitely recommend it to anybody looking for an easy to play, yet very addicting game.



Monday, July 9, 2012

World 2-35: Tentacle Wars: The Purple Menace

Tentacle Wars: The Purple Menace
http://www.kongregate.com/games/gamezhero/tentacle-wars-the-purple-menace

Honestly, I never did figure out exactly how this game works. Somehow I managed to beat it though! It was pretty fun for the first couple of levels, and then it became pretty intense and hard to figure out. Since I couldn't figure out how the game worked, I can't really write a review on this game.
Based on personal enjoyment, I'll give Tentacle Wars:


Friday, July 6, 2012

World 2-34: Reachin' Pichin

Reachin' Pichin

Reachin' Pichin is another launch game. This one was themed around a creature created in a lab to soar through the skies, yet when he hatched he couldn't even manage a single jump. So it is your job to help Pichin grow and evolve.

Unlike some Launch games, Reachin' Pichin offered pillows for Pichin to bounce off of to gain some extra air, and you could even upgrade the amount of bounce you would get through the lab. There were many upgrades and skills you could obtain in this game, and you could even view your future evolutions (well, at least the shadows), but I never did figure out how to make him evolve. Eventually it just happened for me.

The music and graphics in this game are very cutesy, and actually became quite bothersome over time since this game was fairly long. The one thing I really didn't like about this game, other than how long it took, is that you couldn't just mute the music. You had to choose between full music and sound effects, or no sound at all.


Monday, July 2, 2012

World 2-33: Meteor Launch

Meteor Launch
http://www.kongregate.com/games/KingDotCom/meteor-launch

After playing Burrito Bison, I was really in the mood to play some more Launch games. Meteor Launch was my next target, and it was a good one. It had a very cute theme. The story goes that there was a boy on a tropical island who loved looking at the stars every night, and then one night a star landed right on his island! So he did what every tropical star gazing child would do - he spent 18 days launching it back to space, so he could gaze upon the stars once more. It's not often that a launch game has a story at all, let alone one as creative as this.

The currency used in Meteor Launch is fireflies, which you can spend at the store for launch upgrades. The upgrades were also fairly creative, featuring a net to catch fireflies more easily, and adding grass to your meteor to attract the fireflies as well. I'm not sure exactly how long this game took me to complete, but I'd say it was well worth it.