Thursday, February 10, 2011

World 1-2: Donkey Kong Country

Donkey Kong Country
~SNES

Original Completion Date: October 14, 2008

Donkey Kong Country was the first SNES game to use pre-rendered textures and 3D models - which, for those of you who aren't up with the lingo of graphics, means it was a huge step forward for the SNES graphically. Along with it's revolutionary graphics, the music (done by David Wise) is also extremely well composed. Each song is perfect for every situation, and it's also super catchy. I often find myself humming area themes in my day-to-day life.

Donkey Kong Country also boasts an incredibly high replay value. Over my entire gaming career, I have always come back to Donkey Kong Country for a quick gaming fix. With such memorable characters as that cranky old bat (aptly named Cranky Kong) taunting you throughout the game; the sultry Candy Kong (who is obviously hooking up with Funky Kong); and that crazy crocodile, King K. Rool (who for some reason wants all your bananas) following you throughout the game, Donkey Kong Country is a game that has earned it's way into the hearts of many gamers since it's release in 1994.

My personal best record lies somewhere under an hour (not 101% completion rate). Over the years, I have developed a certain pattern for playing this game, and I have found that one of the best general ways to improve your time is by using strategic suicides in bonus levels. This means that while you don't lose a life and will spawn further in the level once you exit the bonus, you also don't get to reap the rewards. With enough skill however, it becomes unnecessary to stockpile lives anyways.


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